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ADAM IVES - GAMES DESIGN

Phase Three
Idea 2 - Anti Game
General Idea:
The basic premise of Anti-Game is to promote the message that deforestation is a crucial issue that requires more media attention. The player would view this message through an anti- less obvious perspective. For instance, a game could be made which flat out has the player fight against deforestation and the companies behind them, but through an ant-game, the player could be apart of the problem instead of the cure. They can see first hand that their actions have a negative impact on the environment and the ecosystem they are within.
Themes:
Gameplay:
Mechanics:
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End state:
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